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IHelpYa

チャンネル登録者数 1350人

35万 回視聴 ・ 8597いいね ・ 2024/05/01

Please read! Applied energistics 2 is rather complex and I cannot cover absolutely everything or else it will be unbearably long but this is 95% of what players will use anyways so hope it helps :)
Remember to join their discord for support

0:00 - Intro/Storing stuff
3:26 - Channels
4:42 - Auto crafting
7:50 - Automate any machine!
11:03 - Import/export
12:05 - Subnets

コメント

@IHelp-tk1xi

0:00 - Intro/Storing stuff
3:26 - Channels
4:42 - Auto crafting
7:50 - Automate any machine!
11:03 - Import/export
12:05 - Subnets

@HedJPihl

I've seen a lot of comments pointing out that absolutely everything wasn't included in the video, but to someone who has had no idea about the mod since previously, this was great. I haven't been able to find "a way into it", strugling with where to start, but now I've finally got an idea. You are geniunely really clear and good at teaching, please keep making tutorials like these, because of all I have watch, this has been pretty much the ONLY clear yet still enjoyable one. Keep doing this, it's great!

@maddymakesgames

A few corrections / extensions that imo should be included even in a simplified tutorial:
(note I haven't played with the 1.20 version myself yet, basing this mostly off the wiki & previous versions)

1) You can have an ME network without a controller! This is what energy acceptors are mainly used for since the controller will accept any type of power. These networks will only have 8 channels for the whole network but can be useful if a pack changes the controller recipe or for subnets

2) Each side of the controller can provide 32 channels! This is how to get more than 32 devices on a network. you can also place controllers next to each other to get more faces

3) Crafting cpus don't need to have copossessors be on top? Crafting cpus just need to be a rectangular prism, and you can have as many crafting storage or co-processor units as you want.

4) crafting co-processors let the me system run multiple recipes in parallel, so if you order 12 sticks and have have 3 molecular assemblers, a cpu with no coprocessors will just do 3 stick crafts but using only one of the assemblers, whereas with 3 coprocessors it use all 3 assemblers.

5) crafting storages will determine how 'complex' of a craft you can do at once. If you're trying to craft something that requires the network to craft 100 other items first, a simple 1k storage will not be enough, you'll need to add more storages to your cpus.

6) Each crafting cpu can only run one crafting order at a time, if your 1000 sticks are taking a while and you need to craft some iron blocks, you'll need to have a second cpu to take the crafting job

7) p2p tunnels in their entirety, I understand these being left out for sake of simplicity, but imo they're still important
p2p tunnels allow you to move things from one place to another for Free™. By setting 2 p2p tunnels to the same frequency, anything sent through one will come out the other side. This includes items, fluids, channels, power, light, and redstone signals. These do not work as storage busses so anything connected to them is not visible to the network.

8) Only the normal and crafting terminal have wireless versions in base ae2, the others are only from a addon mod.

Theres also like, spacial storage and stuff like that but thats a bit too weird and not too many people use that.

@AaronL0905

Honestly AE2 just LOOKS very daunting
Using it it's actually very very simple and comprehensible
It is not helped by questing modpacks making the quest progression for it look like a crazy puzzle

@vej5010

Some additions i deem rather important:

1. You can also have a storage bus and an interface next to each other, the storage bus will treat the subnetwork as an inventory (see [4]) (and abstract the chest at 13:45). This has the added benefit that there is no buffer between your main and subnet (there should be no reason for this, honestly)


2. Interfaces can accept items, but also keep a certain quantity in the inventory its facing (very useful for passive item production or keeping a machine that constantly requires X stocked).


3. Avoid using export/import bus, they're laggy en masse and generally their purpose are better fulfilled by something like EIO cables.
You can still use an interface for importing if the items are being pushed by the machine or another cable mod (best option)


4. Use subnets to save channels on the main net. An exemple : In the video, he puts storage buses on chest on the main net, you could have a storage bus adjacent to an interface which is part of the storage busses subnet :

Storage Bus --- |
Storage Bus --- |
Storage Bus --- | _ _ 6 _ _ Interface < | Storage Bus | _ _ 1 _ _ Controller
Storage Bus --- |
Storage Bus --- |

You can have as many subnets as you want, by the way


5. You can have storage buses only ever insert/extract items but also partition them to a specific or multiple items (you can also partition your disks!).


6. Use crafters to automate crafts with catalysts (non-consummed) items.


7. Storage priorities are treated separately across network.
High priority storage will have items inserted first and items pulled last, low priority is the opposite.
(not sure about this but at equal priorities, AE2 will prefer partitionned storage, otherwise probably closest to input point)

So your bulk storage interface (drawers, chest, super tanks, bulk storage) should have priority over your drives.
(I can't stress this enough, don't use storage cells only, drawers and the likes are far easier to scale, you don't want your disks filling with 2.1M cobblestone)

@ghost_in_ur_attic

This tutorial is awesome, explained everything really concisely. I hope you make more tutorials like this for other mods

@rubysparkler3044

Thank you for this tutorial. I’ve reached into a time where I need to set this stuff up for the first time ever, so you basically made it just in time for me to learn it. It’s more so that I don’t have much time in my hands to sit through a few hours of tutorials than anything else though. So, thank you!

@bongwater1856

Haven't even watched the video yet but I know I will appreciate it when it's done. Thank you for taking the time to explain this mod, from someone who struggled to learn as much as I could through trial and error

@lemongrabber

"They shove items in and wait for a result" is the explanation Ive been needing tbh

@ckrickie

Likely the best tutorial for this mod ive seen
Explained very well and is not wasting any of my time

@UnderCocoa

This is perfectly timed man I was trying to search the past week for a tut that wasn't just droning and droning lolol

@fablephenix

THANK YOU no one else seemed to explain it well on what this mod even was and I had a hard time figuring it out in general based on the description.

@packshan

Oh my!!! You are ABSOLUTELY amazing!!! Explained better than anyone I’ve heard so far!!! Thank you soooo much!!!

@squidboiiiiii5297

OH MY GOSH! this was legitimately helpful. ive been playing atm10 1.21.1 and i tried to make glass and other things that cant be just crafted. but since im new to the mod i didnt know u had to hook up furnaces and other machinery. but then with this i finally figured it all out, so ty

@NearlyHoboJack

Geeeez finally thankyou! A simple video I can follow that actually explains with examples for a simpleton such as myself, this one video and I now know what I'm doing

@orangutantapioca1530

Exactly what the title says. Great explanation, didn’t drone on or skip important info.

Looking forward to your next vid!

@21Hayden12

I am 1:20 into the video already loving it you got a like for the video. Thank you!

@joyhoward6105

I think you forgot the p2p tunnels

@ahegpbtrftcotu

Seeing you put an unregulated import bus on a CfB sink gave me the immediate deer in the headlights feeling, jump cut to [[integer limit water storage]] and I just LOST IT 😂😂😂😂😂

@who-is-this.where-am-i

Bro thank you. I have been looking for a tutorial like this. Not even the Wiki for AE2 helped me. THANK YOU

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